Everybody Runs - A Colonial Edge of the Empire Campaign

PC Party and the Shootypants Kid

(First Impressions Are the Best Impressions, Right?)


Last time on Everybody Runs:

Finn: “What’s seen cannot be unseen!”

Memphis: “What does this trandoshan have in common with a folding chair? Everything.”


Today’s Episode

After setbacks, scary times, and a short space flight with Rando Hesht, our valiant ensemble cast finally makes it to Xibalba. On the way there, Gargo made use of the time to practice a little droid psychiatry and he delved into the inner psyche of R2B7 (the right-hand hunchback of the evil droid ring-leader). Turns out, the tiny astromech was the little droid that could…turn other droids into nasty little murder machines.

While sifting through the droid’s childhood memories, Gargo identified a personality packet that did not correspond to the rest of R2B7’s routine. The packet contained an interrupt code that could forcefully manumitted brainwash other droids and reprogram them into killing machines. In other words, the little astromech was basically a psycho vampire capable of raising a zombie droid army through cyber-hypnosis.

Adding a dash of enigma to their quandry entree, the party discovered that the caravan to Xibalba they had wanted to catch was, apparantly, the victim of some kind of space mystery smoke monster from Lost. The ships were untouched, but not a soul survived. (Well, presumably—no one has heard from them yet, which probably means they’re either dead or beyond this realm of existence.) Oh yeah, they also found out that the droid that, allegedly, had arranged for the posse’s transportation to Xibalba didn’t actually come from the corporation. No one knows who arranged for their passage to the planet, nor why. The only information that could be gleaned was some vague clues about a ship: an oblong cruiser that wasn’t of Correlian design.

Still more questions remained: where did the zombie-king subroutine come from? How did R2B7 get infected? If the Three Moons colony hadn’t arranged for the posse’s travel to Xibalba, who did?

However, those questions were immediately put to one side for resolution at a later date.

The posse rolled onto the Xibalban landing pad and put their paperwork into order. Wyn attempted to get on the good side of Three Moons Colony’s administrator (Styloc’kho), but to no avail. The good doctor had received some bad information about Xibalba’s state of disease, causing him to come off as a raving doom-sayer. His fellow posse members stood up for him, which kept him from appearing COMPLETELY crazy, but his employment opportunity was severely limited until such a time as he proved himself as not a loony doctor.

During his conversation with the administrator, Memphis learned the brief history of Xibalban Marshals: Raashk Gontarr (Trandoshan) was an old tough koot who managed to best the planet. He died of old age. The second marshal, Sa’an Hodsul (Twi’lek), left after a month. The third marshal, Tola Vaandin (Human), also left after a month of employment. Finally, the third marshal—the one Memphis was hired to replace—died under mysterious circumstances. Jett Kasrigory, the previous marshal, left Three Moons in pursuit of an unknown criminal. The next day, his body was found cut to pieces, presumably by scythe runners (a particularly nasty bit of local fauna).

After leaving the administrative offices, the posse encountered a T98-6A: A duel in progress. Some goon was staring down an old man. Memphis attempted to talk the goon into giving up. However, as he chatted, with Mr. Murderer-to-be, Maximus spotted a sniper on a nearby rooftop, aiming at the old man in the duel.

Then, things happened real fast: Maximus tried to alert Memphis to the sniper’s presence; the goon realized their act had been foiled, and drew his gun to take his shot; the “old man” turned out to be a rather young man with a gun the size of Space-Texas, who promptly relieved the goon of most of his middle chest; the aforementioned sniper managed to wing the young Mr. Shootypants.

Memphis got close and tazed the sniper to within an inch of consciousness, zapping him off the edge of the building. The recently-deputized Maximus closed in and turned the bad guy’s bad day up to 11. To this day, that poor creature’s natural electronic field is strong enough to power small electronic devices. The whole town heard the strange ululation that resulted as a result of the sniper’s simultaneous screams mixed with the electrically-induced seizures.

Meanwhile, while Max and Memphis had been doing their buddy cop routine, Wyn had managed to perform some impressive first aid, dressing and reversing the wound that had been sustained. The aforementioned lawmen returned to the group to meet the young stranger, who introduced himself as Eein Faust.

Being a lone-wolf vigilante hotblood, he threw a fit expressed his irritation at being interrupted (looking especialy at Max, who’s comment on the sniper had alerted the goon). Eein noted that he’d been in complete control of the situation.

“We have a good doctor. Everything turned out alright,” was Maximus’ response.

“Good thing too!” said Eein with a leer.

“We’re going to be great friends. I can tell,” said Max.

“I heard the screams from the back of the building,” said Eein with a smile. “I guess we will.”

The two shook hands, and all was immediately buried deep down inside to fester over the next few months forgiven.

After the excitement, the group met up with Roga Daelo (as well as Gwee, Freighter, and Bomber—his pet blarth and tookas, respectively), their gungan head ranch hand, and made a number of purchases. In the end, they left the city with a refurbished hover truck (which they christened Sorcerer), a patrol car, and a Djarik table. Most importantly, they had a sound dampener to drown out nocturnal ambient noises, which would allow them to sleep on the wild planet.

With that, they headed out to their new homestead: Bluesun Ranch.


Awesome! Love it!

PC Party and the Shootypants Kid

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